There can be a Nazi-British "Europe Against the World" team or a Japanese-American "Pacific Alliance" against the three European continental powers, or some mix thereof. The simplest way to make a new game is to mix up the composition of the Axis and Allies teams.
The rules booklet provides extensive information and ideas on how to change the ownership, colors and values of the map, how to import player-provided icons for units, and how to make new games by either tweaking the existing games and scenarios, or by creating a situation pretty much from scratch. The Cold War scenario shows what can be done with the game editor. These add new situations, new balances of forces, and new problems that will keep players going back to fight the computer (and other people) over and over again. Where Iron Blitz really takes off, however, is with its seven new scenarios and its editor. The computer players retain their same strengths and weakness (and strategies) from the original Axis and Allies board game. Iron Blitz adds new units and some new rules to the original game, but it does not significantly change how the original, classic game is played. This process occurs in a steady, turn-based process until one of the victory conditions agreed upon at the start of the game have been met (either the conquest of two enemy capitals, or the attainment of a majority of the income-producing territories on the board). It will then place the new units it constructed at its factories, and will collect income. It will then move, fight and conduct post- battle moves. Each country, in fixed order, will spend money on weapons research and new units. There are five countries in two alliances (the United States, United Kingdom and USSR are the Allies, and Germany and Japan are the Axis). France has been conquered, Russia has been invaded and Pearl Harbor has been bombed. The classic Axis and Allies (now version 1.33) is a very solid, easy to play computer version of the board game. Their attention to detail, ease of operation and knowledge of the fine points that have made Axis and Allies a great board game are evident at every level of play. Bill Levay and the rest of the design team at Hasbro's MicroProse division kept the "play" in player in mind when they put this project together. "Finally, a computer game that captures the look, feel, tension and fun of the classic board game it is designed to emulate! Axis and Allies: Iron Blitz Edition is not merely a computer version of the classic Axis and Allies board game it IS the game - and a lot more. says it all about what makes this game a must-have for every wargamer: The dicey doesn’t send out mails instead the site has a game-log systems were you keep track of your game on the site, you can upload maps and the site can view battlemapfiles to make access easier.Iron Blitz Edition is THE proper computer version that does justice to the classic board wargame, released years after the disappointing (and very buggy) first release by MicroProse. The dicey can be used for all Axis and allies variants including Pacific and Europe.
The Smorey Swamp – Provides lot’s of information regarding upcoming A&A tournaments.TripleA – a turn based strategy game engine and axis and allies clone.VASSAL Game Engine – this is a board game engine that has a module for Axis & Allies and Axis & Allies Miniatures.Axis & Allies World Club – a site for playing the Axis & Allies CD-Rom game online.Axis & Allies Online – the new official digital version of Axis & Allies by Beamdog.
Harris Game Design – creator of Axis & Allies.Avalon Hill – publisher of Axis & Allies.Provided here is a listing of several Axis & Allies or related links: other A&A sites, play by email, play online, and links to the rules.